(05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris

La version française se trouve par ici.

Hello everynyan, it’s been a while!

Today again, on July 5th, I have met Naoki Yoshida and his team to ask him questions about Final Fantasy XIV – A Realm Reborn… and here is the interview, only 10 hours later!

(… and today again, the recording was unintelligible, my iPod messed up the recording and it took hours… I mean, decades of work to decypher everything)

If you have any use for this interview, please mention the source. It takes hours of work to prepare an interview and many more hours to release it!

Special thanks to the JeuxOnLine – Final Fantasy XIV staff who worked on the questions.

Comment is free! I didn’t bother with spellchecking and stuff, but feel free to correct me.

-Chuki

[EDIT]Silly me, it’s obviously not 2011 but 2013.

JeuxOnLine – Chuki (JOL): Players are afraid that towards the end of the game, they might look like each other. We know that we will be able to dye the equipment but it’s only about dyeing; gameplay-wise as well, players are afraid of playing their character like everyone else. What do you say to that?

Naoki Yoshida (NY): To answer your question, yes absolutely, there will be more variety so people can have their unique identity especially towards the end of the game, we will be making more different equipment, gear. Also we are planning to release a patch and there’s going to be the possibility of having your own design on your item so you can make your own equipment, especially the strong ones with your own design. You will definitely have your own identity but at the moment we are careful not to destroy the world itself from a design point of view, to make sure it’s fitting the world.

Chuki (JOL):  I agree with the part of “fitting the world”, but then how do you explain the last update with Lightning entering the world of Final Fantasy XIV, she comes from the future, I mean, she comes from a futuristic universe and she just pops in, how do you explain that? And especially the Snow part, he’s wearing a coat and that doesn’t seem to fit Final Fantasy XIV.

NY: Because we made the announcement at the Japan Expo which is a very unique Japanese subculture (anime, manga, video game titles) event and having a presentation on stage, we thought that we shouldn’t go into the story details because lots of people in the audience may not have played Final Fantasy XIV before especially because A Realm Reborn hasn’t been released and before we can make it into the details, we have to make it a bit more catchy and so showing up Lightning in Final Fantasy XIV and the kind of equipment you can get from the content, that’s what we focus on; but we didn’t really go into details.

But don’t worry, personally for myself, I take it very seriously to make sure the world fits in very well. There is going to be a dedicated storyline, cutscene, that will explain why Lightning has come to this world and what’s going to happen to her, we’re going to make sure it’s fitting in Final Fantasy XIV, be assured.

KHIsland (KHI): (introduction because he was late) When the Arcanist comes out he will get two different jobs, will the other classes also have an additional job? Like Red Mage, Samurai or Gunner?

NY: At the time of the launch on August 27th, we will start with that amount of jobs, but from there onwards, we’ve already started to work on updates and started to talk about expansion packs. Just before leaving for the Japan Expo, I said to the dev team to work on the ideas and everything so adding new jobs is definitely part of the discussion. As we have mentioned, we received a lot of requests from a lot of players around the world like “where’s the Ninja/Samurai/Red Mage/Blue Mage?” so we are fully aware of their interests and requests. We will definitely listen to all the requests, but first of all I want to make sure that the battle content is something everyone can enjoy, it is very important. That’s something that is being thoroughly considered for the next version updates and expansion packs so please look forward to it.
I can’t really mention much of it, because this Chocobo (Yoshida was holding a Chocobo stuffed toy in his arms during the interview) is trying to stop me from talking.

Chuki (JOL):  I just had something add, I think it was a year and a half ago, you mentioned something starting with “DARK” but you never said anything since then. Do you have any news on it? It’s been a year and a half already!

NY: Ahhhh! I can definitely say that’s something we’re considering and is being looked on to by the dev team. That being said there are some other things I need to do before introducing that “DARK” thing.

Chuki (JOL):  There was a comparison with Guild Wars 2 because Guild Wars 2 is totally free and they have updates maybe… once every two to three weeks? And you were planning for Final Fantasy XIV to have two small updates every month and something like bigger updates every three months. The thing is that Guild Wars 2 is free, yet you make players pay for Final Fantasy XIV. How do you explain the price difference?

NY: There will be huge amounts of contents when we introduce the updates, especially when we’ll start A Realm Reborn, there will be a lot of endgame content. Yes, we are planning to make huge version updates every two and half to three months, and that content will be *a lot*: even before you can complete the content that has been introduced, the next patch will be coming up.

KHI:  Besides the Crystal Tower, the Magitek Armor and the Gold Saucer, have you thought of introducing other content referring to previous Final Fantasy titles in the incoming updates or expansion packs?

NY: We will be introducing more territory referring to the Final Fantasy series, but we need to make sure Final Fantasy XIV has its own main storyline, we also need to fix them to make them fit into its world.

Before I left Japan, I did tell them to focus on Chocobo related content and Magitek Armor because just riding a Magitek Armor would be boring so we want to make something extra to that. Of course, you’d want to shoot beam too…

Chuki (JOL):  About the Limit Break system, the thing is that players are a bit disappointed with it, some players are selfish and just press the button whenever it’s available and they’d rather have some individual Limit Break AND a group Limit Break they can use in very important situations, that would make things fairer for everyone.

NY: Actually I have no intention to introduce individual Limit Break because that’s no different from another Weapon Skill apart from flashier effects; I don’t think there’s a problem for people to press the Limit Break button up to Lv50. We specially designed it so you can just go ahead and press it, it doesn’t have to be necessary to use Limit Breaks. However, in the more difficult battles you will have to consider when to use them, which one to use, which level, which action, that’s going to come up when we introduce the endgame content. From Lv50 onwards, we’ll have to make sure you use them at the right time, but before Lv50 just try your own Limit Break and see what kind of effect it has.

Chuki (JOL):  Then the next thing is that the Limit Breaks are designed to be used during endgame battles, there is going to be raids that won’t be possibly cleared without a particular job; for example we’d need that particular Limit Break for that particular boss battle, for instance we’d need a Paladin to do it, but there might be guilds… sorry, Free Companies that might not have Paladins. How are they going to do?

NY: That’s precisely the reason we decided not to give individual Limit Breaks to jobs, it’s more like each role has its Limit Break. It doesn’t matter whether a particular job is not here, as long as another job can fix that part of its job, they can move forward. We do understand there’s a lot of voices asking for individual Limit Break, but we wanted to make sure that kind of situation won’t happen; that’s something we’ve been carefully considering for a long time and we’ve been balancing on the long term.

KHI: Do you think you’re going to add new areas? Even though the current areas are wide, exploration might be a bit dull.

NY: That’s an interesting question. We may add new areas but it’s not going to be a huge amount of space compared to what we’re going to do at launch time. There’s the main storyline and the dungeons already but because this is the beta, there are areas that aren’t opened yet, but there’s definitely going to be much to explore.

I won’t say we’re not going to add areas, but it’s not like it’s going to be a 50% increase to the existing area, however in the expansion packs, we are definitely going to add new areas.

Exploring doesn’t mean only beautiful new areas. There must be things to do there; just having a new map and a new environment, making it pretty; it’s not good enough. It needs to have a scenario and be part of the game.

Chuki (JOL):  Regarding this, quests are part of the exploration I believe, and players are a bit surprised with the “hey player, go talk to X, he needs Y, bring them back and I shall give you experience points and Gil”, the thing is that they are disappointed because they expected you would make use of the great world Eorzea has to offer, disappointed because of you use what we call the “fast-food quests” because it goes so fast, every time we just have to kill monsters, drop items then talk to one NPC. I understand that there is a main storyline and everything, but players believe that secondary quests are as much important as the storyline itself. How would you address that?

NY: To answer your question, yes, there will be more quests introduced that will use the game so please rest assured, but at the same time, one of the things we try to keep in mind are the beginners in MMOs, the first time they play we want them to feel “it’s actually not that difficult, even I can enjoy that”; there has to be a balance for that.

Hardcore gamers and players who have cleared 1.0 may feel like it’s too easy, but because it’s a beta for the moment and many players are new at it, we want to make them feel comfortable.

To give you an idea, the login rate hasn’t dropped at all, we need to keep this balance in mind.

KHI: The Arcanist is a debuff specialist, won’t it be difficult for that class to play alone?

NY: No problem, thanks to Carbuncle’s support. Of course it’s really important to make the right actions to make the most out of your class because when we designed this class, we kept Carbuncle in mind. If you try to fight without Carbuncle, it will be difficult and you might find yourself in trouble. Please think of the Arcanist and Carbuncle as one.

We know Carbuncle is cute but please make sure to focus on the battle!

Chuki (JOL):  At the very beginning of the game, the starting class decides the city you will appear in. That creates problems because there’s a city with tanks, there’s a city with healers and there’s also a city with nothing at all. Will you allow the players to choose their starting city?

NY: Actually, no, we don’t have plans to allow players to choose the city they start in, that’s because up to level 15, it doesn’t really matter whether you lack tanks or healers, there’s no specific content that requires it. After level 15 maybe yes. I do realise that Limsa Lominsa has been lacking a healer because the Arcanist hasn’t been released yet, but that should be solved anyway.

What we don’t want to do is like 1.0 where players started in cities far from their guilds, that’s confusing for new players.

Seeing all these Marauders in Limsa Lominsa is actually quite fun, that gives a typical beta feeling to it.

KHI: We have come across a frozen lake, can we expect Shiva to be the next Primal?

NY: I’m sorry but you can definitely expect something later.

First it’s our priority to have Ifrit, Shiva, Ramuh, Bahamut, Odin, Titan and Leviathan because they are the original Final Fantasy summons… that’s an exclusivity for you!

Ramuh won’t be released yet but that’s something you’re going to find out through the storyline. As for Shiva, well, you can see a couple of areas surrounded by *snow*… so *snow* is your little hint.

Chuki (JOL):  A more technical question about the Global Cooldown (GCD). Some players think that it’s way too long and it should be reduced to 1.5s to make the game faster rather than only press one button, wait 2.5s, press another button. Do you have any plans to address that problem?

NY: Actually at the moment we are fine with it, some players might feel it’s just too easy but we’d like them to consider the real beginners. With this kind of content, it can be easy, yes, but now it’s only beta 3, then up to level 50 it can become really tricky, especially the endgame content. I’m actually concerned that it might be too quick, it should be challenging for the players.

If some people think that 2.5s is too long, they might not be using their ability as much as they should, not in an efficient way. If you use your abilities properly you can bring damage to the battle, if you fight on your own it is alright to just do it, but if you are fighting with companies in multiplayers, if you are not doing it properly, the other players might think that you are doing something wrong. Make sure you use your abilities in a correct way to bring more damage.

KHI: Do you plan to add more endgame content for hardcore gamers at launch?

NY: Do you mean, for example, PvP?

KHI: Yes.

NY: For the launch, there will be a huge raid, and there will also be pre-required battle content in order to take that raid on, so hardcore gamers can see for themselves how challenging it can be. In v2.1 we are going to introduce the first PvP content, which is another world first announcement, and a new raid.

Also from 2.1 version, we are going to introduce daily quests towards the endgame, this is going to be related with the beast tribes and the Primals, and we will explain to the players why they’re doing this and how they are going to do this.

Chuki (JOL):  Regarding the Gladiator’s gameplay this time, players think that for instance, Thaumaturges have to mind their MPs and the Pugilist has to bear his position in mind in order to do more damage, while the Gladiator just stands there and deals damage in front of the enemy and some think that it’s quite boring compared to the other classes. Do you have anything to say about that?

NY: *surprised* Ehhh?! Ehhh?!

I wonder up to what level these players think like this. *laugh*

About the tanking issue, on the first three dungeons, yes, we didn’t make it too tricky for them, but from there onwards, we really need to make sure you do a proper job to complete the area, that includes pulling the monster, dealing damage, maintaining the threat level and positioning as well.

All these things make it very tactical, if you think that standing here is enough, your party members will probably think that you’re not doing your job properly. *laugh*

It’s all about how far you want to go but personally I feel that this job requires a lot of the players’ skill.

If they still think Gladiator is too boring, I invite them to try Marauder as well.

Also, I played with the dev team in the Level 20 Ifrit battle and if a tank just stands in the middle of the battlefield, I don’t want to play with him. *laugh* I’d rather have him tank Ifrit so that he faces the other way so that the party doesn’t get breath attacks…

…but of course, you can still do it even if your tank is just standing in the middle of the field, but that just make things stressful for the rest of your party.

KHI: Are the Primals only available for the Summoner job?

NY: The “main” Primals, for instance the “real” Ifrit, are something that anyone can summon. I mean, the free roaming ones.

Chuki (JOL):  We just have one last question, I’m sure you heard of Camelot Unchained as you told us that you were a huge player of Dark Age of Camelot, do you have anything to say about it?

NY: Yes I heard of it but there hasn’t been any detailed information about the game so I probably can’t make any comment at the moment. Yes, I am a fan of Camelot and I am myself a huge gamer but that doesn’t mean I’m going to follow a title just because of the name. If it’s a fun game, yes, I would definitely be interested in, but because I haven’t heard anything about it I can’t say anything about it either. Also, the original staff has scattered all around the world so I expect it to be something different, I wonder what’s going to happen; it might be interesting.

They also said something about an “experimental game”… turning a “game” into an “experiment”… I’m not quite sure what does that mean, a game has to be a game, not an experiment, so I am not sure what do they want.

It all comes down to the game design.

KHI: Do you have a last message for your fans?

NY: For 1.0 players, thank you for waiting and going through the alpha and beta with us, and also to those who want the PS3 version, who have waited for more than three years, finally on August 27th you will have your version. Naturally it is not the end, it is just the beginning, we’ll continue to keep it updated through a huge amount of content with updates. We look forward to your enjoyment.

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39 thoughts on “(05.07.2013) Interview with Naoki Yoshida at the Japan Expo, Paris”

  1. Yoshi has ruined the MRD/WAR class/job. Also not a fan of the limit break system. Aside from those two things, ARR is mostly enjoyable.

      1. I played MRD up to 30 and I thought it was awesome. You are probably just doing it wrong. Same goes with the limit breaks. They are ment to be an OSH*T button or Finisher, nothing else.

  2. You’re so wrong. GW2 is not completely free since you need to pay for the box/serial code itself to even play. Please get that right for your next interview.

      1. Yeah, I’ve been playing since release, too…70 bucks for the game and in some cases I’ve had to buy gold in order to get anything worthwhile accomplished as far as crafting or spend literally half my life in game farming…not going to say I have a real life or anything…but I am. I have a real life. Which means I actually DO have to spend real money in order to experience further content in the game. Because the equipment you get through normal game mechanics is not enough to get you through the storyline by itself. Still an awesome game, but FFXIV is the only MMO to hold me longer than 6 months…and it’s been more than 2 years at least…

  3. Why are your questions so loaded and focusing mostly negativity? I don’t know why but I feel your article is very lacking and felt more like a “beat down” on Yoshi-P. You could ask questions like “What kind of content will we see added that is not available in BETA?” How long will an average raid take and how many players will be needed, etc? Instead of bringing up GW2 or other games as a free to play games, maybe ask why f2p isn’t being used as a business model versus pay to play?
    Also, I found it hypocritical that it was mentioned Lightning will be in the game and that fans are reacting negatively about it, but then later you eagerly ask “what other final fantasy series stuff are you going to bring in? (ie. Gold Saucer, Magitek, etc)

    1. We are not haters; I wouldn’t bother going to this interview, transcribing it then translating it within half a day if I were just a hater (JeuxOnLine is a fansite, we are *not* professionals).

      Please do bear in mind that we were not the only interviewers, therefore we were not the one asking “what other final fantasy series stuff are you going to bring in?”.
      The question about Lightning’s presence in game wasn’t planned at all, I thought of it on the fly; it’s all just because Yoshida decided to talk about “fitting in the world”, it was in my right to ask “but wait, don’t you think it’s strange to say you need to find something that fits in the world then have Lightning pop out of nowhere?”

      You are right, the questions are a bit negative — that’s the feedback I get from some French people too — but please don’t mistake it for a “beat down” interview; this is not our first interview with Square Enix, we are used to how they elude questions and our intent has always been to get as much as possible, therefore we have to force the answers out — even if that might be appear a bit aggressive: we don’t mean any offense at all. We have our own share of fanboys in our staff too!

      Oh, and just in case you wonder, some people were throwing a tantrum about how impolite we were, but we actually *did* introduce ourselves and had a friendly chat after the interview too, I just didn’t bother transcribing it.

      1. Actually, I thought you were great, especially considering the questions about limit breaks. I wish you’d of pushed a little bit more on this. You should see how much this article has set the beta forums on fire over this specific issue.

        If you ever get the chance to talk to him about this again, I would ask him why he’s so dismissive about tester feedback, when in his own words he criticized SE for exactly that: Not listening to feedback back in 2010 when XIV launched the first time.

      2. We always try to keep in mind the fact that the problems we might face in-game are problems every player face, but we also try not to be too negative, we all want to see the game shine and we believe that a balance of critics, curiosity and praises should be preserved, so we’d rather not be too pushy, sorry!

        Our staff especially myself, felt like we could have done better, I regret not having the time to ask about the latency issue as well.

        As to when we’re going to have our next interview if any… we have no idea! But we’ll try to keep that in mind, thank you for your much appreciated feedback.

    2. Really? I thought that “FINALLY! Someone who’s coming in to ask the right questions” when I reading through those questions.

      If you want to worship Yoshi-P, I invite you the official FFXIV forums or the FFXIV:ARR Beta Forums where every hour a thread about defending the FFXIV devs and how we’re insulting them is created.

      The author asked the questions everyone has been talking about on the beta forums: the GCD; the tanking issue during Levels 15 – 20 which require you to LITERALLY press 3 buttons for your rotation (sure you can count the abilities on a 60 seconds – 180 seconds CD); the weird FFXIII fan service that most people would be happy about (Yoshi-P just confirmed it was a publicity stunt anyways); also one of the biggest feedback/advice has been in regards to Limit Breaks and finally someone could ask it.

      It’s hilarious that you tell the author to sotp bringing his/her negative attitude right into the i-view but that’s the first thing you’re doing: criticizing and insulting.

      You’re a very hypocritical person.

      1. Criticizing and insulting are two different things, and all criticism should be welcomed as it is the only way to improve. But if you look through the questions they are all mostly negative, the writer went so far as to call some of the amazing landscapes dull. It makes sound like the writer didn’t explore at all, because trust me there are some amazing sights out there and there are alot of zones outside the 10-20 level range.

        As for tanking at level 15-20.. Have you ever played an MMO? Using WoW as a popular reference as a Warrior your best friend is just spamming cleave and thunderclap… that’s TWO buttons. Hell, healers only have one maybe two heals at lvl 18. It would also help if you leveled Gladiator and Marauder both, because they work together. With MRD you get flash and other cooldowns from Gladiator. That’s what the job system is for, mixing and matching skills to suit your playstyle and supplement your arsenal.

        Btw there is absolutely nothing wrong with Lightning being in the game. She is a powerful female character that is in the FF universe. Why are people ok With magitek, the Gold Saucer, and other things related but not Lightning? They can’t say that she don’t fit because the ENTIRE XIII game is base around time travel for christ sakes.

        Limit Breaks… Not really sure why people think they need there own individual limit break in GROUP play. As I said in an earlier comment, Limit Breaks are ment to be big OSH*T Buttons or finishers nothing more. Get over your greed of OMG I NEED MORE DPS BUTTONS TO SPAM and learn how to play and interact with other people because THAT is what this game is about.

  4. I just wanted to say that I very much appreciated your specific, targeted questions. It shows that you understand the game and want it to be as good as it can be.

  5. Very specific and directed questions! Very relevant ones too! Great interview. While I didn’t like some of the answers, your interview was spot on!

  6. I for one thought that was a very informative interview. It set my mind at ease on a few topics. All in all, I read this interview from beginning to end and couldn’t have done it better myself. Thank you for the info.

  7. Thanks so much for this! Its an awesome interview and I will post it on my blog aswell. Giving credits to you of course :)

    I really appreciate your hard work!

    Greetings!

  8. hard-hitting interview which pointed out some of their contradictions without being insulting. good job

    however, i do feel sorry for Yoshida that he is forced to lie about Lightning on his own game. to me it seems like involving FF13 characters was obviously a clever order from the higher-ups, with two intended synergistic effects: promote FF13 titles within ARR and attract more interest to ARR from FF13 fans. might sound like a conspiracy but game development all boils down to profits and this inner-game advertisement is a pretty clever way to direct interest between titles.

  9. Best interview I’ve read so far. Finally someone came out to ask what the players would like to ask. I just disagree with you on the Limit Breaks. I like the way they are now and I get the point entirely.

    However, to give more individuality, I think they should bring back Skillchains and 2hr abilities from FFXI.

    And yeah, we need an answer on the positioning latency issue… That would have been a great question. Congrats to you and your team!

  10. Great interview!

    I agree that you have to be very direct or word things right when it comes to SE interviews specifically. Too many other interviews spout the same PR inducing nonsense.

    Going into interviews like this, if you didn’t have first hand experience with how well they’re making the game, the dev team would sort of seem downright arrogant. It isn’t arrogance, it is well deserved confidence.

    I particularly like that he’s implying a very deep and well thought out end game.

  11. I do not trust Yoshi’s words “as a gamer”, because all of his decisions “as a producer” have tarnished the potentials therein.

    The Final Fantasy cameos are tacky and only more will come as time goes on, this much is clear from other interviews. His claims of preserving lore are empty; an absolute shame considering how much better the current story is.

    His excuse for individualized limit breaks is a hand-wave – limit break was always a personalized, over-the-top way to do something. Their stance as designers is literally “Let guilds threaten their members to take the limit break seriously instead of making it a better feature.”. So much for ever fixing Battle Regimen.

    It’s such a sad state of affairs. The man clearly knows what makes a good game, but must whore it out for more subscriptions from a new market. It will destroy the game, like so many before it.

    Thank you for the interview, you ask all the right questions.

    1. Hello dear Sir,

      Well, I’m sorry to hear everything is so negative in France. But you did a good job at proving most of my points. While the battle system is pretty simplistic you do have to know what do or else it will show quite easily. There are no easy mode buttons, no AOE taunts, or etc to substitute for attention and I like it like that. Also I think huakke manor is awesome and is definitely a skill check. When I walked in I was having to use cooldowns I had never had to use before which was GREAT! I guess I am having a hard time seeing your point of view on how many buttons you should be pushing.. I’ve played a lot of MMO’s as well and tbh I can’t think of any that use more than 5 buttons (well SWTOR but most of those buttons were useless). Trust me there are plenty of “buttons” in other games but that’s really all they are is buttons. I guess Yoshi could add in cosmetic easy buttons for people but that is just adding buttons to add buttons. *whew* that was a lot of buttons.

      I’m going to just bypass your argument for Lightning and Snow because your vendetta is obviously with those characters. You would probably have no problem at all if they added Cloud and Tifa and you tight white t-shirt and mini-skirt. Which pretty much clarified my argument that people love fan-service unless it’s something they don’t like, the it’s “immersion breaking” or “lazy”.. blah blah. It’s party of the FF lineage get over it.

      Limit Breaks, um.. Well you gave a lot of viable reason to use it, yet you gave no counter argument on how to make it better. I’m not really sure what you are looking to get out of them. They are there to be situational, if you don’t think you will need them or want that added dps let a dps use it. Going to take alot of damage? Let a tank use it.. Someone died or you need extra healing? Let the healer use it. It is in fact what you said a simple layer to supplement the battle system. If you are looking for a game changing experience from it, you should probably look else where. Thanks for the chat sorry our views don’t match, but it’s the same problem Yoshi has.. He can’t please everyone so at least he is pleasing me ha.. That sounds bad.

  12. Brawls :
    Criticizing and insulting are two different things, and all criticism should be welcomed as it is the only way to improve. But if you look through the questions they are all mostly negative, the writer went so far as to call some of the amazing landscapes dull. It makes sound like the writer didn’t explore at all, because trust me there are some amazing sights out there and there are alot of zones outside the 10-20 level range.
    As for tanking at level 15-20.. Have you ever played an MMO? Using WoW as a popular reference as a Warrior your best friend is just spamming cleave and thunderclap… that’s TWO buttons. Hell, healers only have one maybe two heals at lvl 18. It would also help if you leveled Gladiator and Marauder both, because they work together. With MRD you get flash and other cooldowns from Gladiator. That’s what the job system is for, mixing and matching skills to suit your playstyle and supplement your arsenal.
    Btw there is absolutely nothing wrong with Lightning being in the game. She is a powerful female character that is in the FF universe. Why are people ok With magitek, the Gold Saucer, and other things related but not Lightning? They can’t say that she don’t fit because the ENTIRE XIII game is base around time travel for christ sakes.
    Limit Breaks… Not really sure why people think they need there own individual limit break in GROUP play. As I said in an earlier comment, Limit Breaks are ment to be big OSH*T Buttons or finishers nothing more. Get over your greed of OMG I NEED MORE DPS BUTTONS TO SPAM and learn how to play and interact with other people because THAT is what this game is about.

    1. Well, he is right: some of the areas are incredibly dull. For an MMO, invisible walls, narrow valleys, ugly shadows (especially tree/bushes shadows), and the illusion of a big world are all of the result of the PS3′s technical limitations. Not all areas are dull and boring. The vast majority aren’t actually, they’re beautiful. But look, as a Frenchman myself, this is the way French people ask and think: mostly negatively/pessimistically. It’s in direct contrast with American/English culture where non-confrontation and non-criticism are taught to you since you’re a child. But sometimes, it’s a fresh of breath air having fans/members of the newscorps confront and ask tough questions to people we are about (or have given) hundreds of our dollars.

    2. I don’t want to type up my MMO resume as it’s too long and no one cares really. Main tanking raids/end-game dungeons is often a role that I love undertaking and that I often myself in due to my frustration of other tanks being too slow and not up to my standards hence why I take the responsibility myself. And I understand that low-level dungeons are supposed to be easy but Sastasha and the one after (Toto-Rak or is that the Level 26 one?) do not require you to do anything but literally spam Flash and cycle through targets. It’s a good learning step for first-time tanks but by Level 32, when doing Haukke Manor, you can tell that most tanks have no idea what the word “Emnity” is (i.e. during a Haukke Manor run, one of our tanks had so much trouble keeping emnity on more than one monster, I asked him if he was using Flash. He said no because the spell “did no damage”) and how to play their class correctly. So even at Level 30 if you include 6 extra abilities from other trees, tanking still comes down to maybe pressing 5 buttons instead of your typical Flash -> Fast Blade -> Regen MP/Generate Emnity spells. Positional awareness is also a non-factor.

    3. I’m all for including other Easter Eggs and other cameos from previous FF games but the Lightning/Snow gear was just… I don’t know, it smacked of “lazy” and “shameful promotion” which, unfortunately, Yoshi-P confirmed through this interview that this was indeed done to appeal to the folks of Japan’s subculture of mangas, animes, and video-games to close the “knowledge gap” people may have if they haven’t played FFXIV. My issue with this is that people say it’s not necessary… Well, everything indicates that obtaining this gear will be related to the Shiva fight. And I didn’t like FFXIII, at all. I know it’s my own personal opinion but Yoshi-P only damaged the integrity of FFXIV by tarnishing it with this FFXIII junk.

    4. Look, the Limit Break system needs to be re-worked. It’s not interesting; it’s not complicated; and it adds very little to a game that already provides little to no synergy between classes. Individual Limit Breaks are maybe not the solution but it woul make a linear combat system a little more exciting. As of right now, LBs will have very limited uses even in Raids. I can totally see how it’s going to play out: for certain bosses, we’ll need to reach Limit Break Level 2 and then have one THM/BLM blow the LB in order to do AoE damage; in another fight, we’ll need to reach Limit Break Level 3 and have the CNJ/WHM use either the Regen capabilities or the insta-Raise ability in case a boss has an unavoidable one-shot mechanic that requires the tank to die. I think you get where I’m going: in its current state, LBs feel optional in dungeons and will create a very simple layer of added mechanics in Raids which doesn’t go far enough IMO.

    Whatever you think of this interview and the way questions were phrased, it provided some insight as what the producer of this game is currently thinking (I’m a little shocked that Yoshi-P believes that a 2.5s GCD is actually too long) and where he plans on taking this game.

    1. Hello dear Sir,

      Well, I’m sorry to hear everything is so negative in France. But you did a good job at proving most of my points. While the battle system is pretty simplistic you do have to know what do or else it will show quite easily. There are no easy mode buttons, no AOE taunts, or etc to substitute for attention and I like it like that. Also I think huakke manor is awesome and is definitely a skill check. When I walked in I was having to use cooldowns I had never had to use before which was GREAT! I guess I am having a hard time seeing your point of view on how many buttons you should be pushing.. I’ve played a lot of MMO’s as well and tbh I can’t think of any that use more than 5 buttons (well SWTOR but most of those buttons were useless). Trust me there are plenty of “buttons” in other games but that’s really all they are is buttons. I guess Yoshi could add in cosmetic easy buttons for people but that is just adding buttons to add buttons. *whew* that was a lot of buttons.

      I’m going to just bypass your argument for Lightning and Snow because your vendetta is obviously with those characters. You would probably have no problem at all if they added Cloud and Tifa and you tight white t-shirt and mini-skirt. Which pretty much clarified my argument that people love fan-service unless it’s something they don’t like, the it’s “immersion breaking” or “lazy”.. blah blah. It’s party of the FF lineage get over it.

      Limit Breaks, um.. Well you gave a lot of viable reason to use it, yet you gave no counter argument on how to make it better. I’m not really sure what you are looking to get out of them. They are there to be situational, if you don’t think you will need them or want that added dps let a dps use it. Going to take alot of damage? Let a tank use it.. Someone died or you need extra healing? Let the healer use it. It is in fact what you said a simple layer to supplement the battle system. If you are looking for a game changing experience from it, you should probably look else where. Thanks for the chat sorry our views don’t match, but it’s the same problem Yoshi has.. He can’t please everyone so at least he is pleasing me ha.. That sounds bad.

  13. Brawls :
    Hello dear Sir,
    Well, I’m sorry to hear everything is so negative in France. But you did a good job at proving most of my points. While the battle system is pretty simplistic you do have to know what do or else it will show quite easily. There are no easy mode buttons, no AOE taunts, or etc to substitute for attention and I like it like that. Also I think huakke manor is awesome and is definitely a skill check. When I walked in I was having to use cooldowns I had never had to use before which was GREAT! I guess I am having a hard time seeing your point of view on how many buttons you should be pushing.. I’ve played a lot of MMO’s as well and tbh I can’t think of any that use more than 5 buttons (well SWTOR but most of those buttons were useless). Trust me there are plenty of “buttons” in other games but that’s really all they are is buttons. I guess Yoshi could add in cosmetic easy buttons for people but that is just adding buttons to add buttons. *whew* that was a lot of buttons.
    I’m going to just bypass your argument for Lightning and Snow because your vendetta is obviously with those characters. You would probably have no problem at all if they added Cloud and Tifa and you tight white t-shirt and mini-skirt. Which pretty much clarified my argument that people love fan-service unless it’s something they don’t like, the it’s “immersion breaking” or “lazy”.. blah blah. It’s party of the FF lineage get over it.
    Limit Breaks, um.. Well you gave a lot of viable reason to use it, yet you gave no counter argument on how to make it better. I’m not really sure what you are looking to get out of them. They are there to be situational, if you don’t think you will need them or want that added dps let a dps use it. Going to take alot of damage? Let a tank use it.. Someone died or you need extra healing? Let the healer use it. It is in fact what you said a simple layer to supplement the battle system. If you are looking for a game changing experience from it, you should probably look else where. Thanks for the chat sorry our views don’t match, but it’s the same problem Yoshi has.. He can’t please everyone so at least he is pleasing me ha.. That sounds bad.

    1. Actually, Flash is an AoE taunt and is absolutely necessary to utilize whenever you pull. It’s actually quite spam-able and can be considered an “o-sh*t” button (same with Provoke with you get at L28). Just the fact that you consider Haukke Manor is a “skill check” speaks volumes about what you’re expecting out of the game and what I’m expecting (if you’d like to know, Haukke Manor is my favorite since with a good group it can be completed in around 26 minutes — best time I got with a great group).

    2. Actually, I’m not a big fan of other FF games like some people are. Any inclusion of subsequent FF characters (even Tifa, Cloud, Sephiroth and what not) simply would make the game feel… cheap and unimaginative. I don’t mind the borrowing of elements and concepts such as Magitek to create new quests, new villains, new gear. But a straight rip-off (which this “fan-service” totally is) is something I’m not interested in. I understand it’s a subjective opinion but I’m definitely not the only individual who’s not too stoke about it. Just like there are many individuals who are stoked about it. Ultimately, if it’s a one-time thing, I don’t mind. If it becomes a quarterly recurrence, then, I’ll start voicing my opinions on the official channels more frequently.

    3. I don’t have to because others have already done so (if you have access to the Beta Forums, check this link out: http://forum.square-enix.com/ARR-Test/threads/56546-Enhancements-to-Save-the-Current-Battle-System-INDIVIDUAL-Limit-Break-PARTY-Combos%21) in a much more articulate manner than I have. It’s a very well thought-out thread that deserves an official response (I guess we got one but more of a dismiss than a response, truly).

    Look, I plan on playing this game for quite a while. But as it stands, the combat system is too linear and should be an on-going WIP and not the final product we’ll get for years to come. If that’s the case, Yoshi-P is shooting himself in the foot as we’re currently speaking.

    What gives me hope (a little) is that the system is designed in such a way that an extra layer of complexity can be added onto it — all that matters now is the willingness of key people (producers/tech leads/lead artists) to come to terms that the system they’ve created is not perfect.

    I mean, listen to yourself… you’re basically telling me not to play the game if I’m looking for a bit of a challenge or for some added complexity. Well, if that’s the behavior you and those who can think of no faults with this game then, trust me, it will end in the crapper.

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